Visual Practice 1: Introductory workshops based course on the fundamentals of Creativity, Design, Photography, Video, 3D Modeling and Visual Journalism.
Visual Language: Exploring fundamentals of composition within visual practice (imagery - both 2D and 3D), through the principles of gestalt, colour theory, colour psychology and terminology.
Digital technologies: Introductory knowledge and understanding in the production and output of ideas through technology (ie photoshop, Indesign, Illustator)
Visual Practice 2: Building on visual practice 1 : A workshop based course exploring and implementing skills in the creative integration. Articulation through a variety of media artefacts in relation to Design, Photography, Video, 3D Modeling and Visual Journalism. Enabling the start of a personal professional persona within the creative industry.
Visual Communication: Understanding of visual communication. Development and communication of creative concepts, ideas and solutions for visual media products.
Contextual Studies: Introduction to a range of theories and issues that are relevant to contemporary creative media industry. Implimentation of academic writing skills through the presention of information formally by essay and verbal delivery.
Visual Imaging 2A: Develop an understanding of research methods and processes relevant to the visual imaging environment. Plan a visual imaging product derived from the research process, applying a multi-disciplinary approach that employs relevant media, techniques and theories. Develop effective communication skills, both written and oral.
Digital Technologies 2: Extend knowledge and skills from Digital Technologies 1, by applying high quality visual techniques and processes, supported by research, critical development and experimentation, to communicate and present ideas. Students will gain insight into the interdisciplinary and collaborative nature of digital technologies.
Visual Practice 3: Extend the knowledge, understanding and skills gained in Visual Practice 2 through relevant research and apply informed problem solving and critical reflection to the creation and production of creative media outputs.